Tuesday, 21 June 2016

The Origin of Wealth

The Origin of Wealth by Eric D. Beinhocker [Random House, 2007]
I found this a really useful introduction to economics and the various theories and models that have been used in the past, together with new insight drawing on other disciplines.

Traditional Economics: Wealth is created when people take raw materials from their environment and turn them into things people want. The more items made in a certain time period, the richer their creator will be. Division of labour and specialisation of tasks increases productivity. Best to put resources to the most efficient use; wasting resources is morally unjust; achievable through a combination of self-interest and a competitive market. Later theories: Overpopulation and starvation would adjust food production and prices. Diminishing Returns (a) over-used land eventually becomes exhausted and (b) at some point you have enough of an item for your needs.

All theories and models rely on people being logical and consistent in their behaviours and most ignore the time factor. Supply and Demand is only approximate. Firms keep back stock to increase demand while service businesses (e.g. lawyers) use staff at less than 100% of their time in order to manage fluctuations in demand. One Price is an approximation that often breaks down. Different prices in various countries are not solely down to transportation costs and trade barriers.
Traditional economics has (a) performed poorly in predicting growth and recession and in explaining events and (b) misused metaphors and misapplied theories from other sciences. Economies are complex adaptive systems, and not closed systems with a predictable end state as the models assume. Computer modelling and simulations and insights from psychological and scientific experiments give new insight into economics.

Sugarscape: the computer island is a 50x50 square grid, with single resource (sugar) in different amounts per square; two sugar mountains in diagonally opposite corners and a low or no sugar region between. Each agent (person) only able to look for, move and eat sugar; at each turn in game can (a) scan for closest unoccupied square with most sugar within field of vision; (b) move to that square and eat the sugar; (c) sugar eaten not needed by metabolism = body fat/’savings’; (d) use more metabolism than eaten, ‘starve’ and die. Agents have pre-set life span, randomly set differing levels of vision (how many squares they can see), and metabolic rates. Eaten sugar regrows at one unit per time period. Initially chaotic; agents in the low/no sugar areas die off and rest quickly move to a sugar rich areas leaving central plain empty. Each ‘tribe’ efficiently grazes its sugar crop. Initially fairly egalitarian distribution with large middle class, but then skews to a few super-rich agents, long-tail of ‘upper-middle class’, shrinking ‘middle class’ and big growing underclass of poor agents. This Pareto curve distribution is an emergent property of the system: no simple cause-and-effect relationship driving poverty and inequality.

Tag agents as male or female, and allocate a child-bearing age and a fertile period; agents in adjacent squares have a baby, with random selection of abilities from each parent. Baby born in a square next to parents so starts life in either sugar rich or sugar poor environment. Result: (a) least fit agents die off, (b) population swings and (c) gap between rich and poor widens further.

Add new item, spice, in two ‘no sugar’ corners. Agents now need both items to survive, in varying amounts, but can also trade any surplus; this made society richer but still wealth variations and geographic clustering in trading networks. Combination of geography and population dynamics (a) creates heavily trafficked trading routes, (b) prices never reach equilibrium but fluctuate and (c) more trading volume than strictly required by logistics, as in the real world. Time and geographical proximity affected all outcomes, which emerge bottom up, from the simple starting rules. 

The economy is a complex non-linear dynamic system, sensitive to initial conditions and path dependent (history matters). In dynamic systems, stock levels and item flows subject to feedback (positive reinforces connections; negative damps them down) which is affected by time delays, leading to oscillation round a point. Boom and bust cycles in many commodities, but their cyclical swings in prices and industry capacity more volatile than swings in underlying demand or in economy overall; cycles neither quite regular nor quite random. Responses to demand (increase production and/or raise prices) have inbuilt time factors.

Economic decisions are based on the information used and types of decision made. People not always rational or consistent in decision making (take information available and do the best we can). Our sense of fairness and reciprocity prompt us to punish people who treat us unfairly and reward people who help us and give us things – we are conditional co-operators and altruistic punishers.

People also make mistakes. How a question is framed can affect our response. Draw big conclusions from small and biased samples. Make decisions on easily available information instead of finding the important data. Most people find it difficult to assess probabilities and risks. Tend to look for the most proximate causes and often confuse random chance and cause and effect. Traditional economics treats all money the same but people tend to put money into different mental compartments.

Human mind not brilliant at calculating long equations but we are great storytellers and story listeners and excel at two aspects of pattern recognition (a) relating new experiences to old patterns through metaphor and analogy and (b) very good pattern completers, filling in gaps of missing information. We develop rules of thumb to move from current state to desired one, keep track of success, use historically successful rules more than unsuccessful ones, and learn over time.

A simulated trading environment set up with single stock paying a random dividend. One hundred agents could buy and sell stock, basing decisions on (a) historical price pattern, (b) historical dividend pay-out and (c) a risk-free interest rate. Each agent had 1 rule of thumb, later increased to 100 rules. Single rule simulation results close to traditional economics equilibrium prediction but 100 rule simulation showed big increases in trading volume and volatility, with bubbles and crashes, reflecting actual financial markets much more closely. 

Networks essential in any complex adaptive system but glossed over by traditional economics. [E.g. A thousand buttons scattered on floor. Randomly join two buttons with thread. At first lots of two-way connections, then networks, and later at ‘tipping point’, super-networks.] Two opposing forces in organisations: informational economies of scale from node growth and diseconomies of scale from build-up of conflicting constraints. Hierarchies can enable networks to reach larger sizes before diseconomies of scale set in.

Depressions, recessions and inflation are not exclusively modern phenomena; irregular historical patterns of little use in predicting economic behaviour. Complexity economics sees economic patterns as emergent phenomena that arise out of interactions within the system. Oscillations are a common feature of complex adaptive systems. Stock markets are much more volatile than traditional economics predicts; the volatility follows the pattern of a power law. [There is no typical earthquake size; they occur across all size scales, but the bigger they are, the rarer they are.]

Prisoners Dilemma: two suspects in separate cells each told that if they testify against the other, they will be released, provided the other does not testify against them. If both testify, each gets reduced sentence. If both refuse to testify, neither faces jail as evidence not strong enough. While last option is the best, typically both testify as they cannot communicate with each other. Various simulations have explored variations on this and the Game of Life.

Cheaters (mostly) never win and winners (mostly) never cheat. Humans started with cooperative hunting bands, but big change came with settled agriculture. The need to divide the resultant wealth led to ‘Big Man Society’ with a political leader; he would organise work, and specialisations, and take a cut of the outcomes for his contribution ending up with better housing, food and clothing. As societies got larger, the Big Man needed others to take on some tasks, typically allocating them to kin. Trading networks tend to develop first and most strongly within tribal, ethnic and religious groups. The ugly side of this is discrimination: classifying some as outsiders. The rule of law enabled strangers to cooperate, assisted by language as a means of communication. Market economies took over from Big Men about 300 years ago. Market-oriented societies are not perfect but their strength is in enabling innovation and growth. 

The absolute level of wealth has an impact on happiness but not in a linear way. The poor and struggling for survival tend to be less happy, but once basic needs are met, the correlation between wealth and happiness decreases.

What it means for business and society. All competitive advantage is temporary, albeit with varying time spans. There is no such thing as a safe, stable industry. The best you can do is to run faster than the competition. Companies are Big Men hierarchies and markets are evolutionary machines. In business, build a portfolio of strategic options. Rigid leaders do best when less frequent but abrupt changes occur; flexible leaders perform better in volatile situations.

Market simulation rules: Agent A follows buy low, sell high; Agent B follows trends and buys rising and sells falling (this amplifies fluctuations); Agent C is a seasonal trader, and buys and sells on an alternating pattern; Agent D is a technical trader, with a set strategy to follow. Initially technical traders did not affect price much, but they soon picked up the oscillating patterns and made money. As they made bigger trades, they dampened the price fluctuations. Then volatility suddenly exploded as the large trades introduced their own movements into the pattern. There are no magic formulas to getting rich.

Politics and policy: complexity approach to economics has the potential to make the historical framing of politics obsolete. While the Left views humans as intrinsically altruistic, and the Right that they are intrinsically self-regarding, they are actually conditional co-operators and altruistic punishers. Cultures that live for today (or are mired in the past) have problems (low work ethic, inability to cooperate and low levels of innovation) while cultures with an ethic of investing for tomorrow value work, have high intergenerational savings rates, and high levels of cooperation

Income redistribution does not address any behavioural issues (genetic or cultural) and a laissez faire attitude dooms many to a lifetime of poverty. We should instead ask ourselves the question ‘If we did not know anything about our draw in the birth-lottery, what kind of system would we want?’ The answer is a system that combines equality of upside opportunity with a downside social safety net. It is a challenge for countries with large immigrant populations to engender trust and cooperation in a multi-ethnic, multi-cultural society. The ideal is a common layer of strong norms broadly shared by the society, alongside a further range of norms, traditions and beliefs.

END